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Game Studies
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Categories
Articles (9)
Conferences (10)
Education (6)
Journals (4)
Personal Pages (41)
Video Game History (63)
Weblogs (20)
Related Categories:
    Arts > Literature > Reviews and Criticism > Theory > Hypertext  (44)
    Games > History  (8)
    Health > Addictions > Internet  (17)
    Science > Social Sciences > Economics > Game Theory  (206)

Web Pages
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  Serious Games Initiative http://www.seriousgames.org/
Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
  Games For Health http://www.gamesforhealth.org/
Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
  Global Timoto http://www.globaltimoto.com
One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
  Habitat Chronicles http://www.fudco.com/habitat/
Weblog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.
  Game Research http://www.game-research.com
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
  Learning Games Initiative http://www.mesmernet.org/lgi/
Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
  Games, Gamers and Gaming Culture http://www.knowledge.hut.fi/projects/games/gamelinks.html
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
  Elliott Avedon Museum and Archive of Games http://gamesmuseum.uwaterloo.ca/
Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
  Dungeon & Dreamers http://www.dungeonsanddreamers.com/
Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
  Richard A. Bartle: MUD Writings Archive http://mud.co.uk/richard/oarchive.htm
A collection of fulltext research articles on MUDs by different researchers.
  Video Game Culture: Leisure and Play Preferences of BC Teens http://www.media-awareness.ca/english/resources/research_documents/studies/video_games/video_game_culture.cfm
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
  Satellite Uplink http://www.efn.org/~dredmond/penguin.html
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
  The Canadian Video Game and Computer Industry http://publish.uwo.ca/~ncdyerwi/
Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
  Artificial Life Game http://alifegame.blogspot.com
Contains useful links to resources and studies of artificial life games.
  Game Game http://gamegame.blogs.com/
Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
  Game Liberation http://www.jesperjuul.dk/gameliberation/
A game about game theory by Jesper Juul.
  Artificial Life Game http://alifegame.blogspot.com/atom.xml
Articles and inform information on artificial life games.
  Digiplay Initiative http://www.digiplay.org.uk/
Research project on computer games, gamers and the gaming industry. Site has an bibliography of print and online game research. Some news, links, events, own publications.
  Interactive Fiction http://jerz.setonhill.edu/if/index.html
Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
  Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest http://www.nickyee.com/eqt/home.html
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
  DFC Intelligence: Game Industry Research http://www.dfcint.com/
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.

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